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Old 04 June 2016, 23:33   #21
Galahad/FLT
Going nowhere

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Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,504
Quote:
Originally Posted by alpine9000 View Post
I think you are right that it could be squeezed into 512kb, if someone experienced was putting it together

The main purpose of this game for me was to learn Amiga programming, so I wanted to get my head around any issues that trackloading caused.

At the moment the full version trackloads the music (when it switches songs), the levels (some levels can be configured to be resident), and the splash screen which I use as scratch ram to save things like backgrounds behind bobs when in play mode. I figured that doing it that way meant there would be basically no real limit to the amount of songs and levels I could squeeze into the final release.

I was a bit lazy early on when it came to ram, so there is definitely waste.
I take it the 'more info' in the credits is a placeholder?

If you need advice closer to release, to either bypass a trackloader or if you have enough data, i can show you how to utilise extra ram and stuff like that
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