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Old 04 June 2016, 17:18   #15
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,559
It is not a bug.

I have said this millions of times: if you use fast modes, you get something that keeps changing all the time. Nothing is guaranteed if program expects some specific timing. (For example there was stupid code in fastest possible mode when program used blitter, it was fixed and some programs started running 50x faster in immediate blitter mode).

It would be pointless to artificially limit speed in fastest possible modes only because some games don't like it!

(What does this has to do with Fusion problem? It is not a game that does stupid things and/or assume some unaccelerated CPU timing, at least it should not.)
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