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Old 11 May 2016, 11:30   #104
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Originally Posted by Zetr0 View Post
I will be honest I am unsure what resources Tiny Launcher uses - I suspect that it would be small as it was designed for limited environments - sadly how small I don't know - gibs would know - to find out more have a read here (tiny launcher 2.1)

From what I have seen of the software it will use a minimum of 245KBytes to load + working space so pending how it is coded I suspect an optimal usage of about 260kb to 360kb all in, but Gibs would know better.

AG-Launch is different is it only loads what it needs by category, so on average I suspect that AG-Launch will use about 200k to give you instant access over 27 rendered files that allows you to load any one of over 2,700 games within two mouse clicks.

AG-Launch only uses about 20k of real CHIP memory should any FAST RAM be available, even if its just 1MB.

I hope that helps.
Thanks for the detailed info Zetro. As one may say, since tiny launcher uses gfx, sound etc it would be obvious that it uses much more RAM...

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