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Old 03 May 2016, 22:21   #10
volvo_0ne
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Join Date: Mar 2015
Location: Sheffield UK
Posts: 360
from the manual.......

"Remember that all specified Sprites must be assigned to a masked image, before collision detection can work. You
are also warned that this function will only work with low resolution screens, and attempts to use it in high
resolution will lead to unpredictable results. This is because your Sprites and Bobs are likely to have different sized
screen points."

Hope this helps.
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