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Old 23 April 2016, 12:28   #26
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It sounded like it would have been a fun place to work. I always looked up to them as a kid reading the mag between the ages of 8 and 12. Like rock star idols.

That it went beyond gaming and referenced the wider world was key to it's appeal. It placed gaming as part of culture, rather than isolated from it. And mainly that it was well-written, funny and surreal.
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