@From Within. Although you've made mention of the in-house production approach of Psygnosis, a lot of games were the result of different development teams,(eg: DMA Design,Reflections etc.). Was there ever any spirit of competition/animosity/jealousy between any of the crews/programmers/artists etc., or was there a general level of friendliness?
I'm not meaning it in a derogatory means-for example I just recall reading a WIP once of Soccer Kid,there was references made to some friction between the teams of Soccer Kid & Arabian Knights.
And one other curiousity,what was the general view held by Psygnosis about Commodore,(eg:their tech support to games publishers etc.).
Despite the legendary ST/Amiga wars it seemed to be a generally held view by the programmers that the Amiga's success in Europe,(predominantly due to its gaming status), was in spite of CBM, not because of it!