View Single Post
Old 18 April 2016, 23:34   #79
dlfrsilver
CaptainM68K-SPS France
dlfrsilver's Avatar
 
Join Date: Dec 2004
Location: Melun nearby Paris/France
Age: 40
Posts: 7,055
Send a message via MSN to dlfrsilver
Quote:
Originally Posted by ReadOnlyCat View Post
Good, no need to modify my todo list then.
I am looking forward to playing your games!



Yes, and that is their downfall. Intense schedules and pressure reduce creativity and problem solving capabilities. Even though they were experts they were working in much less than ideal conditions which means they missed a lot of opportunities. Alas the video game industry is still operating under this counter productive model these days...

Kittens with experience, less pressure, time to think and smell the roses will come out with better ideas than the pros have been capable of and in less time.
That is just human nature. (Read "Drive" from Dan Pink (Wikipedia) for the detailed scientific explanation of how and why.)



There are sometimes a lot of things moving on screen with Truxton (1 & 2) and that could make it hard for a 1200 to keep up. Remember that the machine is not capable of refreshing a full 8 bitplanes screen in real time.
Alien Breed Tower Assault AGA use 8 bpl assets, and the whole game runs at full 50 FPS with no slowdowns and tons of sprites animated on screen + gigantic play surfaces.

It's doable, but it needs a very good programmer
dlfrsilver is online now  
 
Page generated in 0.05298 seconds with 9 queries