View Single Post
Old 17 April 2016, 21:09   #116
Registered User

Join Date: Oct 2015
Location: Landsberg / Germany
Posts: 75
Thanks for the feedback y´all! Did some further testing based upon this, and noticed that the game not only produces pixeltrash on some fast systems, but also hangs on 040 and 060-cpu. The former bug I can´t reproduce so far, but I think it might have to do with me not coding a proper waitblit before feeding the blitter coprocessor. Thought that would not be needed if code runs from chipmem. Maybe a wrong assumption. Can easily be solved.

@Adrian Browne: You need an lha-unarchiver to run the demo. Final game will boot from CD-ROM or Disk.
buzzybee is offline  
Page generated in 0.04703 seconds with 9 queries