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Old 17 April 2016, 07:40   #71
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,016
Originally Posted by DanScott View Post
The A1200 is certainly capable of recreating almost 100% accurately nearly anything you would see on Genesis / SNES / Coin-Op, around the early 1990's. Especially if you design around the hardware constraints of the machine.
I think you are being a bit too optimistic. The most technically advanced games on MegaDrive / SNES (extra chips notwithstanding) are out of reach of an A1200 graphically: cannot have 64/256 colors per scanline with full dual playfield and an almost screenful of moving objects all at the same time. Both consoles can do it but there would need to be large reduction in graphical fidelity for the 1200 to achieve a graphically faithful result. Same for sound. These consoles are more powerful than we usually think.
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