Quote:
Originally Posted by idrougge
So it might not be a dump from the original after all?
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I don't know what your getting at
Read the "Notes" section of the CyberSphere Plus page on HOL:
http://hol.abime.net/6110
Code:
Notes:
[1] Game written in 100% 68K assembly language. Game design by Clay Hellman; ideas contributed by Christopher Bailey, Shane Bro and Brent Moore. Coding, graphics & music/sound FX by Clay Hellman. Degrader utilities by Christopher Bailey and Roy Schneider.
[2] Min. Requirements: 1MB ram, mouse or joystick
Recommended: higher CPU or fastram (to display more animated or moving objects on screen without decreasing the frame rate), additional mouse/joystick for 2-player games
[3] The original release of CYBERSPHERE PLUS was sold by the developer/publisher via mail order only.
In 1997/98, CYBERSPHERE PLUS was also sold as part of an obscure compilation by small German PD company Nordlicht, which included its prequel CYBERSPHERE.
[4] Game supports PAL/NTSC screenmodes (runs slightly slower in PAL mode) and a quit back to WB option.
[5] CYBERSPHERE PLUS (demo) is available for download on Aminet HERE (dir: game/demo/CyberspherePlusDemo)
Min. Requirements (demo): 1MB ram, mouse
[6] CYBERSPHERE PLUS has been deemed freeware by main coder Clay Hellman and is available for download from these sources:
- CYBERSPHERE PLUS (full release) [Source: EAB FTP site]
- CYBERSPHERE PLUS (full release) [Source: EAB FTP mirror site]
So what if DrBong found the .ADF on a compilation CD? It's the full version (not the demo) and that's all that really matters