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Old 28 March 2016, 18:45   #21
James
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Join Date: Mar 2010
Location: Beckenham/England
Posts: 459
Quote:
Originally Posted by eXeler0 View Post
Does Blitz Quake support the extended size maps?
No, AFAIK the only Quake engine on Amiga that can handle extended maps is the experimental one included with Qbreed. It always crashed for me though.

http://aminet.net/package/game/data/Qbreed

There are lots of large and impressive maps that don't require extended limits though, speed is going to be much more of a problem. Check these out for starters:

Marcher Fortress (could really do with extended audio, but works with a few sky graphics glitches and sound drop off)
https://www.quaddicted.com/reviews/kinn_marcher.html

Bastion Of The UnderWorld
https://www.quaddicted.com/reviews/kinn_bastion.html

Castle Of The Dark Ages
https://www.quaddicted.com/reviews/cda.html

Day Of The Lords
https://www.quaddicted.com/reviews/gmsp3.html

Colony
https://www.quaddicted.com/reviews/gmsp1.html

Last edited by James; 28 March 2016 at 18:54. Reason: more added
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