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Old 25 March 2016, 23:20   #19
Join Date: Jan 2010
Location: Kansas
Posts: 1,284
Originally Posted by eXeler0 View Post
Don't get me wrong, I'd love to have a great FPU with maximum compatibility in Apollo but if we have to make a choice Id like to look at real world use case to know what to prioritize. And I have a feeling that games will be used 10 to 1 compared to productivity software that uses FPU. But if we can have it all, that would be fantastic.
Having it all would be a full hardware compatible extended precision 6888x FPU and new SIMD unit with single and double precision fp support. I'm only asking for a more practical 68060 compatible extended precision FPU and an SIMD with single precision fp .

Originally Posted by eXeler0 View Post
I hope we'll hear some good news about the FPU soon.
I'm not expecting a Quake port specifically for Apollo like the one on Atari Falcon where this guy swapped some FP stuff to run on the DSP.. 😃
If we get a 68060 compatible enough FPU then I would expect existing software only Quake Amiga versions to be playable with an Apollo core, maybe even at 640x480. No modification required.
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