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Old 21 March 2016, 12:26   #52
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Join Date: Mar 2016
Location: Belgrade, Serbia
Posts: 217
It's fine to say that there can be a good "generic" or "standard" 16 colour palette, and the example provided (Dawnbringer) with those screenshots it a nice palette, and the images are real nice, for that style of artwork / game.

However it would not work for every kind of game, and artists need to be able to adapt their palette to work with the specification of the game they are working on.

That Dawnbringer palette certainly wouldn't work for the game that I am doing. It wouldn't even come close
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