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Old 20 March 2016, 17:46   #43
nobody
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Join Date: Dec 2013
Location: GR
Age: 40
Posts: 836
Dawnbringers palette has little to do with c64 palette except that both are adjusted to grays so that all colors have AA and various ramps with different hues that bridge on grays.
It's perfectly balanced, and has nothing to do with pastel or rotten carrots. Artists back then I believe had little knowledge of color theory so they used similar hues and insane saturation but arcades don't use high saturation except capcom that use a ton of colors in every game (256, maybe even more) so that you cannot tell the extreme contrast because of high saturation.
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