Quote:
Originally Posted by DanScott
If what Toni says is correct, then yes, that should work.
I need to do something similar myself, probably this week sometime, as I just don't want to be building huge sprite DMA lists, when I can easily use the copper to write new pointers, and re-arm the DMA with a quick couple of copper moves (ie. for large animated sprites that will be "plexed" vertically).
I will post the results of my experimentation here
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I can now confirm, everything works as was anticipated