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Old 10 March 2016, 15:49   #13
Lemon. / Core Design

DanScott's Avatar
Join Date: Mar 2016
Location: Belgrade, Serbia
Posts: 229
I don't necessarily think that pimping up an A500 game to use 256 colours is the way to go to make a good A1200 game. You have to start blitting 8 bitplanes, and the blitter is actually not a great deal faster on A1200

I think a better use would be making best use of the extra wide hardware sprites, and having 2 x 16 colour playfields. It makes scrolling and bob plotting so much easier.

Obviously, a game will need to be designed around what the hardware can do for best usage
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