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Old 10 March 2016, 11:17   #399
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Originally Posted by Codetapper View Post
The only game of the 3 you mentioned that is on FRGCB is Hoppin' Mad, and the CPC is the slowest to load of all 3 systems. And oh dear, check out those horrendous graphics. What the CPC needed on a game like Hoppin' Mad was the colours it can't produce - realistic browns and greens! It looks an absolute piece of crap!
Oh it's once again a rubbish c64 port ; Even in mode 1, the choice of colors is nothing less than an idiocy !

PS : FRGCB is reknown to be a c64-ass-sucker, totally partial.

I read quite a lot of his comparison test, and it's quite often bullshit.

And all the talk about baud rates means absolutely nothing if the game took bloody ages to load.
A game using a 3000 bauds rate is loading at very high speed.

A game taking bloody ages to load is a game recorded at 1000 bauds.

This is the case for Hoppin mad as well as Commando.

It appears that the people mastering the C64 games compressed the data heavily first and used decent turbo loaders so they got the best efficiency out of the available bandwidth, while the CPC guys must have used uncompressed data, excess verification bits and god knows what else.
This is not the reality. The fact is that specifically, the Elite management didn't used on those games custom commercial schemes, and instead used the crappy 1000 baud method preconised for users in the user manual.

The speedlock turbo loading protection scheme was available at this time, and they never used it (they only used it for the disk versions, with weak sectors !).

Speedlock encoded games are crunched and are used encryption, added to this complex loading scheme. And those are using higher speed than the standard ones.

And that's not the only one, we even had tape games loading MFM encoded blocks, as well as Bitstreams (two things i never saw on c64, since this one never used complex encoding schemes, at least not as complex as the one used on CPC).

It's amazing how many people have such fond memories of waiting 3 minutes for a C64 game to load while a picture was displayed a character at a time and with a kick-arse Galway/Clarke/Dunn soundtrack to boot! Even the old [ Show youtube player ] stuff was pretty cool for the time. And don't forget [ Show youtube player ] which allowed you to alter the music as it loaded, and all the other "play games as it loads" stuff such as [ Show youtube player ] common on the C64! There's even [ Show youtube player ]...
We have also fond memories of the different kinds and sorts of color stripes during the loading of our games.

The amstrad is also able to play music during the loading on tape and there are many firebird games which testify for that

Quite a feat considering the CPC is not loading under interruption at the start.
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