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Old 08 March 2016, 12:14   #319
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Join Date: Sep 2007
Location: Stockholm
Posts: 3,543
Originally Posted by dlfrsilver View Post
Turrican II use 32x32 tile blocks and scroll 8 pixels per 8 pixels. It's a pleasure to discover all the gigantic maps. I did them all with maptapper and they are the same size as the amiga version.

All the animations, sprites enemies, maps were retained in the CPC version.
I have not noted a single kind of sprites missing. You can have many sprites on screen, it never slows down.
You can only have many sprites on the screen without slowdown because
1) you don't use sprites, just character blocks. Not even softsprites, just remapped characters.
2) you don't scroll, just move at character block intervals
3) your game is already so slow that any further slowdown is unnecessary
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