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Old 03 March 2016, 14:57   #4
eXeler0
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Join Date: Feb 2015
Location: Sweden
Age: 43
Posts: 1,388
Quote:
Originally Posted by daxb View Post
I would say a proper 64 grayscale palette would already be enough for good results. At least for in-game graphics.
it would probably OK-ish but I'd like to see an Amiga game that looks effectively like a true color game without obvious banding in gradients etc... So while 6-bit greyscale probably would be decent it would fail that particular objective.
Also AGA can do 8 bit so why not use them ;-)
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