Originally posted by Antiriad
Why didnt the Amiga take off as much in America as it did in Europe? Or at least as much as the C64 did? Its something thats always mystified me...
I.e, why did Americans go on using their C64s and crappy NES's when 16bit machines like the Amiga (and even the ST) beat it hands down?
Is this a reflection on the American market seeing games for consoles and apps/business for PCs? - Which as we know is how the rest of the world has now also thought since the early nineties... was the "home computing" age merely a European phenomena only? (Sure feels that way)
So if our American members could explain this it would be much appreciated...
Anyone interested in games back then wasn't interested in a computer once the consoles became popular. Amigas were capable, but long load times and lack of hard drives mean't endless floppy swapping if the game was decent. And then games just weren't meant to run of the hard drive even if you did have one, they were so compact.
Consoles with their cartridges offered quick and easy access.
The Amiga was always seen as a decent games platform, but once it hit status as the PC to have for desktop video it lost some of its appeal to gamers. Then expanding it was very, very expensive.
Recall how much it was to add a hard drive. Then they standardized on SCSI, which even today is still too expensive.
Many who purchased the stock models stopped there and never realized the true potential of the machine due to the high cost of accelerators, RAM and storage at the time.
For gamers it was just too much trouble to be bothered. And ultimately the gamers market prevailed and there was no stopping the consoles from taking over as the dominant games platform. When the cheap clones came in with ever increasing performance and inexpensive peripherals, it was all over.