Originally Posted by IanP
I'd seen video of some 256 colour "ZX spectrum" games before but didn't know where they came from, so thanks for that. Here's video of Spec256 in action
[ Show youtube player ]. An interesting solution using a parallel 64bit Z80 and memory in the emulator to provide the graphics. If they've used all 8 planes for the knightlore graphics a port to AGA would be a possibility assuming the graphics can be extracted. Some very nice graphics done on those game conversions, shame they didn't do more.
For me palette in these games is not using full 256 colours, and scrolling is very jerky. Mostly palette of 32/64 (EHB) should be enough. Games looks like PD games for Amiga.