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Old 28 February 2016, 04:46   #133
hansel75
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Join Date: Aug 2012
Location: Gladstone Australia
Age: 42
Posts: 599
Quote:
Originally Posted by idrougge View Post
The CPC can do hardware scrolling — in a way. It just wasn't used in many games because it's more difficult than on the C64 and most games were done in a hurry.
Here's a modern example: [ Show youtube player ]
Is this the fabled hardware scrolling method that 99.9% of CPC games did not use and required some monitor trick?
There also seems to be a lots of 'what if' scenarios and excuses being said about why most CPC games are jerky.

But at the end of the day it's the games that we were given that can only be judged.
And a lot of games on the C64 were also programmed in a hurry, but the results were still usually better then the competition, because there was hardware support to make things easier on the C64.

The CPC and Spectrum had there place and i respect that, but they had flaws that the C64 didn't have.

Your modern day Edge Grinder example looks nice, but we already had this kind of quality back in the 80's-
[ Show youtube player ]

Last edited by hansel75; 28 February 2016 at 04:55.
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