Quote:
Originally Posted by kamelito
the only drawback using GameSmith is that it's development has been halted long ago and bugs and new features will never happens. That's too bad we can't get our hand in the source code.
Source code says it contains 106 16x16 tiles with 6 bitplanes, reading it with Maptapper describe it as ACBM format.
Kamelito
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That's fabulous, thanks for your help Kamelito. Reading about the ACBM format on wiki.amigaos.net, the description matches exactly what the GameSmith manual says goes into the data part of the 'blit_struct':
"All graphics data (except the mask) must be contiguous in memory starting with the first plane (from 0 to n)"
I've learnt a lot since yesterday but I'm still blitting garbage to the screen at the moment. Knowing the name of the format will be a great help.