View Single Post
Old 15 February 2016, 20:25   #18
clebin
Registered User
 
clebin's Avatar
 
Join Date: Apr 2012
Location: Cardiff
Posts: 407
Quote:
Originally Posted by kamelito View Post
the only drawback using GameSmith is that it's development has been halted long ago and bugs and new features will never happens. That's too bad we can't get our hand in the source code.

Source code says it contains 106 16x16 tiles with 6 bitplanes, reading it with Maptapper describe it as ACBM format.

Kamelito
That's fabulous, thanks for your help Kamelito. Reading about the ACBM format on wiki.amigaos.net, the description matches exactly what the GameSmith manual says goes into the data part of the 'blit_struct':

"All graphics data (except the mask) must be contiguous in memory starting with the first plane (from 0 to n)"

I've learnt a lot since yesterday but I'm still blitting garbage to the screen at the moment. Knowing the name of the format will be a great help.
clebin is offline  
 
Page generated in 0.04441 seconds with 11 queries