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Old 13 February 2016, 02:34   #6
ED-209
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Join Date: Mar 2012
Location: OCP
Age: 37
Posts: 960
Thanks for the explanation tony.

mark_k: Thanks very much for the patched showanim! I could not find any arg to switch laced off so my ability to tweak the program stopped there

Quote:
Originally Posted by mark_k View Post
This brings up a suggestion for WinUAE: Add a Double option for Interlaced line mode. That would be like Single, except double height. Then the user could set Interlaced line mode to Double and have these animation disks play with no combing/fringing artifacts.
I tried this and it also worked. It would be great if something could be implement as this "double buffer" method of display seems quite common. (Assumption that the majority of games/demos that 'remove artifacts' does not fix are using similar method).
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