View Single Post
Old 12 February 2016, 10:50   #11
clebin
Registered User
 
clebin's Avatar
 
Join Date: Apr 2012
Location: Cardiff
Posts: 407
@ajk, matthey

Thanks for the advice. C++ is a nice-to-have but not essential. I'd like the game to run on a stock OCS/ECS machine if possible. I'll just have to get out of my OOP way of thinking...

@tolkien

Thanks! I can't speak for Game Master System but I recommend trying out GameSmith. It took me a little while longer to get up and running than Blitz - which I also tried - but I quickly felt more comfortable with it. The manual isn't great as a tutorial but is a very useful reference. There's also a number of examples included which I've found essential. Once you get them compiling, you're half-way there. There's next to no Google help out there, so being able to look at another piece of code and work out what makes that work and mine fail has been priceless.

There's also a tool called CITAS to import images and turn them into animations. It's rough round the edges but does the job. You can also use CITAS to define collision detection between objects, which is my next task.
clebin is offline  
 
Page generated in 0.06889 seconds with 11 queries