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Old 12 February 2016, 08:17   #79
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Join Date: Sep 2001
Location: UK
Posts: 147
This is really cool. Meynaf can you share some more details on the process you used to port the game? What language did you decompile it to? Was it a high level language like C? Or did you translate raw assembly instructions? Did you end up patching the direct memory addressing in the scripting language or in your decompiled binary?
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