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Old 10 February 2016, 13:25   #16
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Join Date: Feb 2016
Location: Czech Republic
Posts: 26
Ok, look like its time to try to write some serious code... :-)
Some large enemies are intended to be part of tileset, instead of bobs or sprites. If will be animated only part (tank turret, boss head) it could work even in AMOS.

Thank for support, its nice that there are lot of people interested in old amiga, even in creating something new. Quite surprise for me. Are there any active coders? I think why is AMOS so loved by wanna-be game creators like me, and hated by everybody other. Is coding in other basic languages on amiga that much more difficult? And if Blitz basic is so much better, why there are (in past times and even now) tons of free resources for amiga AMOS and not for other languages?
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