About the batch process it is easy but you can't use a custom palette. It can be made in a batch process using a custom palette with ImageStudio in the Amiga I believe to remember.
But it seems the program itself uses different palettes for each game as KG said if I'm not wrong, so a generic 256 colors palette should be right, and that can be done in batch process with UPaint (dithered or not), having the result in png, iff or whatever, overwritting even if you wish the names of the existing files.
Well, in theory it could also be possible to use UPaint in a batch process changing the 256 colors palette it uses and that it has stored in the program files, but I haven't tried that.
This is all just guessing what they need.
Last edited by Retrofan; 10 February 2016 at 01:52.
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