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Old 06 February 2016, 14:57   #68
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,674
Quote:
Originally Posted by mark_k View Post
Is the current code for that less than ideal? Atari ST white will end up less bright than it could be.
There is no absolute correct solution.

Current matches what you would see when game is fixed to work with OCS/ECS system (where you can't do linear 000 to FFF mapping without ugly color fades = 000 222 .. EEE is the best choice. Black should be black, less than full brightness white is fine), not what Atari ST would show. Both options are unfortunately correct.
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