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Old 03 February 2016, 23:13   #17

Shatterhand's Avatar
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 34
Posts: 2,773
An example is the original Spelunky which looks like a 1994 game yet struggles to play at half the frames per second on a Pentium IV @ 1GHz.
It was a Game Maker game, and I believe it was released before Game Maker Studio.

I *love* Game Maker, but since it uses a interpreted language, it's kinda slow indeed. And it will be even slower if the coder also didn't optimize his code. It's very easy to make stuff go real slow on Game Maker if you don't care about it.
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