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Old 28 January 2016, 05:58   #61
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,038
Originally Posted by 8bitbubsy View Post
Yeah, Photon has been the main (?) coder on 'The Player 6.x' the last couple of years... With all respect to The Player, I still think that it's too inaccurate in some situations, but I might be crazy about small details. Not sure if it can do 128K samples properly.
Oh, oki. That is good to know, thanks!
I wonder if anyone has ever written a program which scans the audio registers once per scanline to "digitize" the Amiga audio output? Would be super practical to compare the output of two different players.

Originally Posted by 8bitbubsy View Post
PT2.3E's .MOD format is identical to that of PT2.3D and older PT versions. You can find the PT1.x MOD format documentation all over the net.
I haven't changed anything in the format structure, though I have fixed one bug in the module replayer so that sample loop points above the 64K barrier play correctly in the voice handler.

It was sad having to touch the replayer code, but I felt that it was an essential compromise because I've fixed probably all 128K sample bugs in the whole program (non-replayer stuff). [...]
Thanks again for the info, I will sharpen my google skills.

If that is any relief, I think it is perfectly reasonable to fix player bugs, I am not too sure why that caused you any sadness. If anyone likes the sound produced by the previously buggy version they can always use a player which exhibits the bug after all.
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