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Old 21 January 2016, 12:34   #32
Asman
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Join Date: Sep 2005
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Quote:
Originally Posted by meynaf View Post
The only way seems to be to convert the script back into something more readable.
Yes that would be great idea, but I think that is a lot of work.
The other thing is how accurate/good those games are ? Mean how close to the arcade version they are. I mean about arcade conversions of course. Perhaps much easier will be make a port from original arcade version (with mame debugger) instead of fighting with this.

Quote:
Originally Posted by meynaf View Post
Do you have a full resource of Crystal Castles ? If this is the same system, then joining our efforts could be a good idea.
I have resource of Crystal Castles but I don't think that is a full. I sent to you PM.

Quote:
Originally Posted by meynaf View Post
As it is stack based, it's probably not an asm conversion. Might be a conversion from 8-bit basics.
I've no idea, perhaps you're right.
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