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Old 19 January 2016, 06:58   #12
ReadOnlyCat
Code Kitten

 
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,005
Quote:
Originally Posted by Foebane View Post
Turrican3, WinUAE is an emulator and the whole point of emulators (in this context) is to simulate one computer on another computer. Some purists who always prefer the real hardware over emulators are always bashing the latter for not being truly accurate to the original hardware. The last thing we want to do is to give these people a reason to hate emulators more.
Why should anyone care about what close minded people think?
If they can only conceive a single use case for an emulator that is their problem, not ours. No one forces them to use any feature they disapprove of for whichever irrational reason (where is the holy text proclaiming emulation should only do X or Y already? )

Quote:
Originally Posted by Foebane View Post
The point is, the emulator HAS to do exactly (or as near as possible) what the original hardware does, within the confines of the host computer that's simulating it, or it's not true emulation.
As I said, this is a completely arbitrary constraint. And moreover who is to decide what a particular emulator doctrine should be? Its users? An assembly of loyal followers versed in the holy scriptures of Emulatryx the Great?

Or simply the convergence of the desires of its author and its user base?
Seems like a simpler and more flexible attitude than claiming that there is only one true path.

Quote:
Originally Posted by Foebane View Post
Yes, a filter may be possible, but why not appreciate the actual as-accurate-as-possible graphics (or sound) for their limitations as well as their innovations and uniqueness?
Just because! Why would anyone need a reason?
Also, nothing prevents one from enjoying both aspects. Why restrain the options when having choice hurts no one?

Also, UAE already has plenty of non-true-emulation-features-according-to-the-ten-holy-commandments-of-emulation.
Non cycle accurate? Check.
Bilinear filtering? Check.
No scanline or CRT shader? Check.
Non realistic hardware combinations? Check.
Hard disk files? Check.
And I could go on.

Yup, smooth copper gradients are a tough one and not a priority but the idea is as valid as bilinear filtering.
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