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Old 13 January 2016, 14:24   #25
lordofchaos
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Join Date: Nov 2009
Location: Bedfordshire
Age: 39
Posts: 1,002
Quote:
Originally Posted by FromWithin View Post
If you go to this thread:
http://eab.abime.net/showthread.php?t=23347

You can download the source code for my sound effects players that I wrote at Psygnosis. The main ones were used on Brian The Lion, Wiz'n'Liz, and Last Action Hero.

It works like a single channel tracker and can play/switch samples and manipulate pitch and volume over time just like you're asking. There's no GUI, but it's pretty easy to add sounds in there and is a lot more flexible than the program you linked.
I`m curious, when those games were being developed, at what stage was the sound design factored in? Were they ideas you had already been experimenting with?
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