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Old 11 January 2016, 04:05   #57
Host of Amigos Podcast

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Join Date: Jul 2015
Location: Hurricane, WV (USA)
Posts: 63
Originally Posted by dreamkatcha View Post
Nice one! I could watch Robocod play-throughs all day. It's one of those games where you see the exit and think, "that's too easy, I'll keep exploring". Nine times out of ten if you skip past the low-hanging fruit you'll find something much more interesting; push against a structure that looks solid and you'll go through into a hidden area where you're rewarded with power-ups, or enter a goofy bonus stage. Speaking of goofy, there's a section made entirely of jelly and blancmange which allows you to jump a squillion miles into the air (and pray you land on something soft when you return to the ground!). There's another bit you play upside down where up's down and down's up.
Robocod playthroughs all day, eh? I'm sure we could make than a Patreon reward It is a vast game; I was amazed how different Aaron's play-through was to mine, even in the first level!

I desperately wanted to like Blood Money because it puts a different spin on more traditional shmups, though like you was turned off by the ridiculous difficulty curve. It's not frantic like some of the bullet-hell games in this genre, which should really have given me a fighting chance; somehow I'm equally incompetent at it. I think this is partly a result of the game being so claustrophobic - once you factor in all the obstacles, the play area is tiny so you're required to react quickly and precisely if you're to avoid incineration.

Are you familiar with Irem's Mr Heli? David Jones admits this is what 'inspired' his second game for DMA, but is that really the right word? Blood Money is essentially Mr Heli without legs.
I think you hit the nail on the head. It's not the baddies that give you the most trouble in Blood Money, it's the constrictive environments and unpredictable auto-scroll directions. I've read about Mr. Heli, but I haven't played it yet. I may give it a go on an Amigos Plays video.

If you're looking for an easy, LCD display solution for your real Miggy, you might want to check out the Benq BL702a. It can be connected via the RGB port with a readily available adapter and supports both 50hz and 15khz screen modes without the need for a scan-doubler.
I could go that route, but the whole purpose of hooking up a real Amiga to me rather than just emulating is the CRT. The scanlines, the blurriness, the 4:3 ratio...that's what I'm going for. Hooking up a retro system to an LCD, while functional, kills the aesthetic for me. Different strokes though
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