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Old 08 January 2016, 22:15   #23
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Quote:
Originally Posted by Toni Galvez View Post
But, you know? this is not new, the Amiga games I mention use the same way that AYFX and 8bit games do, they reproduce and small looping sample and change the pitch and volume each vblank frame, Turrican saga and David Whittaker do in the 80s, games for 512k memory, with MUSIC+SFX at once with lots of different SFX.

Maybe someone can code a tool like AYFX for Amiga, can be the same, with the extra of choose between some looping small samples. And, we can make our wide variety of SFX with smalll memory expense.
Mr Beanbag's sound effects also work this way, and my AMOS Protracker extension also includes the code for this. So this is written already.
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