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Old 08 January 2016, 12:14   #85
meynaf
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Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,350
Quote:
Originally Posted by pandy71 View Post
It works on PC world... so why not on Amiga (i mean Soundblaster series card that determined Audio industry even nowadays are only few, fixed sample rates, 11025, 22050 - most of games even those most important titles such as Doom, Quake not use more than 22050Hz sample rate).
In PC world waste of cpu power isn't an issue


Quote:
Originally Posted by pandy71 View Post
And yes, You can use plenty of LUT's to speed up operations but still You are limited in a way that prevent to even think about relatively HQ audio without decent DSP.
Proper error rounding is beyond Amiga capabilities even with 68030 and proper multirate (ASRC) processing is beyond 68060.
Depends what you call HQ. Perhaps you need to try the Delitracker 14-bit noteplayer (the one written by Chris Hodges, not the original one) ; its infinite oversampling method sounds a lot better than what many pc software can do.
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