Quote:
Originally Posted by ReadOnlyCat
I do not think the "easy" part is being disputed, the tough part is making it suitable for real time usage (a game). Hence my suggestion to accept only fixed frequency samples.
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Fixed frequency mixing can work well for SFX, but i'm afraid it's ill-suited for multichannel music...
So things like 7V are usually reserved to areas such as menus.
For in-game musics you could play some pre-mixed pcm data (like 8svx), but this takes space.