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Old 08 January 2016, 09:28   #83
meynaf
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Join Date: Nov 2007
Location: Lyon / France
Age: 51
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Quote:
Originally Posted by ReadOnlyCat View Post
I do not think the "easy" part is being disputed, the tough part is making it suitable for real time usage (a game). Hence my suggestion to accept only fixed frequency samples.
Fixed frequency mixing can work well for SFX, but i'm afraid it's ill-suited for multichannel music...
So things like 7V are usually reserved to areas such as menus.
For in-game musics you could play some pre-mixed pcm data (like 8svx), but this takes space.
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