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Old 08 January 2016, 07:24   #21
Going nowhere

Galahad/FLT's Avatar
Join Date: Oct 2001
Location: United Kingdom
Age: 44
Posts: 6,909
Originally Posted by Shatterhand View Post
I guess the sound part gotta be really different though, isn't it? Someone must compose a .mod music to go along, and then you have more memory usage and stuff, am I wrong?

By the way, thank you for all this work
Yes, the sound part is different. Im not interested in learning it at all, because if i emulate the sound as Meynaf does, that rules out 68000 Amigas right away which is not something i am keen on.

Thankfully there are several guys that are only too happy to contribute something which means i dont have to learn ST sound code, and obviously, whilst converting the graphics on the fly in realtime means i cant improve them for Amiga, there is no such restriction with the sound.

Memory can be a problem, but simply making the game 1meg minimum makes life easier.
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