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Old 05 January 2016, 14:08   #37
ReadOnlyCat
Code Kitten

 
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,001
Evil grin

Quote:
Originally Posted by Akira View Post
Working in 2015 on an Amiga game and not making it default to a 2 button controller is kind silly. You need at least a jump + an attack button. Who can't get a Sega controller for an Amiga nowadays?
Absolutely, but make that _three_ buttons.
It would be completely masochistic nowadays to stick to one button joysticks when the machine supports three and MD pads are available which the Amiga can support all six buttons with the aid of a super cheap adapter (and yet unavailable support code in WHDLoad which I offered to write but nobody wants apparently).

Quote:
Originally Posted by Shatterhand View Post
I dunno, I still see a lot of pictures of people using Amigas with 1 button controllers.
Poor souls... Even in 1989 this was a sad sight.

Quote:
Originally Posted by Shatterhand View Post
My only concern with having lots of moves and enemies it's memory.. if you start having a lot of animation frames, you run out of memory very quickly And I'd like to see the game running with just 1mb.... for nostalgic reasons I guess
Ninja Warriors and Final Fight have proven that streaming makes this possible even with floppies without loading time. Beat em ups are perfect for streaming.
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