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Old 05 January 2016, 05:19   #16
earok
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Join Date: Dec 2013
Location: Auckland
Posts: 3,543
At the risk of going against the consensus..

My ideal launcher would be something like this:
- Smart phone styled grid of square icons (see the game Memo as an example of how this could look)
- Icons grouped into "pages" that can be flicked left/right with the shoulder buttons (each page could be named, eg "AGA Games 1/2")
- Full name of the game only displays when you're hovering on the icon
- Press BLUE or another button to launch text file viewer to temporarily view docs
- If it's not too difficult, some way of manually altering tooltypes? eg enabling WHDLoad trainers etc
- Navigate with joystick or mouse


My rationale would be:
- Tried, true and modern launching system
- Efficient use of space. If configured like Memo above 48 icons could fit on a single screen, if I recall correctly AMSCD32 shows 30 games on a PAL display and around 25 on an NTSC display
- As opposed to screenshots, you could load a large number of icons into RAM so once the launcher's ready, it doesn't need to access the disc again
- Reasonably quick navigation as you'd be able to move the cursor in eight directions, quicker still if you have a mouse
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