Originally Posted by h0ffman
Really looking forward to this! If you have the SFX samples ripped out, we could look to replace them with something less chippy maybe. If you fire them over I'll see what I've got.
I ideally need to replace them with stuff much smaller.
The player dying sample alone is 63K in size, and realtime screen conversion and realtime sample copying and playing on 68000 is not a fun experience.
So i'm happy to use any raw samples with details of period to play them at, that sound ok but essentially are much smaller so I can fit them all in lower chip ram with no need to copy them from a slow mem buffer.
Will consider any samples.
Probably best if people direct their attention at:
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