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Old 28 November 2015, 10:45   #3
Vot
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Join Date: Aug 2012
Location: Australia
Posts: 646
Amiga Games - Sound design & Audio production discussion

I think the best games took the sample rate and 8 bit precision into account when recording the instruments. They very carefully sampled them to hide any 8 bit aliasing / quantisation. The Hired guns menu track is one that always stood out to me. I would never have guessed it was on an amiga if i just heard the track. Did they use any tricks on this to make it sound better?
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