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Old 23 November 2015, 16:30   #68
keithbugeja
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Join Date: Nov 2015
Location: Birkirkara, Malta
Posts: 13
Quote:
Originally Posted by Boo Boo View Post
If you can update a whole screen in a frame without scrolling couldnt you redraw parts of the baciground and have some parallax?
I actually tried this, but my implementation turned out to be too slow. If I remember correctly, I had tagged map tiles containing some measure of transparency, to render them using a mask. Rendering without a mask causes the background to be clipped against the border of a tile, even if the tile graphics do not cover all its area. Unfortunately, when I tried this out, the frame rate started suffering (no doubt because of my poor implementation), so I simply dropped it.

I recycled most of the code and used it to simulate foreground objects which partially occlude the player.
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