View Single Post
Old 17 November 2015, 15:04   #560
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 45
Posts: 962
Originally Posted by Shatterhand View Post
There were lots of Arcade games I would like to see ported on Amiga... as long as they were made by teams like Storm or Ocean France or Graftgold, not Tiertex or Software Creations etc

First, Most toaplan games shooters could had been done on Amiga... at least the ones that were ported to Mega-Drive, could hade been done. Someone mentioned Slap Fight, which should had been ported (the C64 has a pretty solid version of it). But we could had have Truxton, Hellfire, Grind Storm, Fire Shark... geez, even some games that were only ported to more superior hardware could have had some good scaled down amiga ports like Truxton 2 and Batsugun (Now that would be really interesting to see someone trying, it would need a LOT of scaling-down to make it work).
Lots of compromises needed for many Toaplan games: too many colors or objects on screen. Multiple layers, etc. But I agree that many are worth a try.

Originally Posted by Shatterhand View Post
Some Konami arcade games would be good... Gradius I and II, Turtles in Time so the Amiga could have at least one good Teenage Mutant Ninja Turtles game. Also I would KILL to see a well-made port of Sunset Riders.. I really think Amiga could pull it off by scaling down graphics and nothing else.
You would be a much horrible person if you were willing to kill for a video game.
But would you be willing to pay for it? ^^

Originally Posted by Shatterhand View Post
Someone said Captain Commando, and that's another one I'd like to see, as long as it wasn't produced by US Gold and not coded by Richard Aplin King of Dragons, Knights of the Round and the arcade version of The Punisher would be pretty cool too. And one that didn't get any home ports ever and its one of the best games ever on this genre: Cadillacs & Dinosaurs.

I really think all those games could be ported to Amiga, if the right compromises were done and good solutions for 1-button controllers were aplied. I *really* think they could be done.
Well, Richard Aplin is a pretty good coder and you have to consider the constraints he was working with before blaming him for the ports he worked on.
Also you seem to easily brush off the monstrous size of sprites in Cadillacs and Dinosaurs.

But before getting new ports, if we could redo properly the bad ones we were sold in the days that would be already quite nice.

Also, I think wishing for something without doing anything is counterproductive because it breeds and maintains helplessness and guarantees nothing gets done. Putting even a few modest stones of the edifice is more useful and demonstrates to others that they too can learn and code.

Be the change you want to see in the (Amiga) world.
Everyone can code/draw/compose if they put the needed efforts into it.
ReadOnlyCat is offline  
Page generated in 0.06824 seconds with 9 queries