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Old 06 November 2015, 04:54   #3
ReadOnlyCat
Code Kitten
 
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 52
Posts: 1,178
Quote:
Originally Posted by Leffmann View Post
Here's a quick example of the technique discussed here:
http://eab.abime.net/showthread.php?t=62682&page=9

This is the closest you can get to a character generator on the Amiga. The Copper program drives the Blitter to do all conversion and drawing of data. Once it's running it's fully automatic, and the user only needs to poke a single byte to update a full tile on the screen.
Wow, thanks for sharing! You should put this on Aminet.

I haven't had time to look at it yet (but will definitely this week end) but I guess the setup code is assembly?
Also, I wonder how feasible it would be to make this OS compatible? After all, this is "just" a big copperlist which graphics.library should be able to merge just fine, so with a little bit of tinkering the OS could maybe be extended into offering text-mode screens.

Hum... on second thought that might be tricky since the OS will want to use the blitter at times but I seem to recall that graphics.library allows programs to monopolize it.
It is such a shame I have so many others things to do.
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