Akira: See, I didn´t post the news about the development of RESHOOT in this forum, I used other channels. Early announcement was made for a good reason: If I had been totally quiet about the project I wouldn´t have found the amazing devsupport I need for this project. Adam Morton for example. He contributes faboulous ingame-music which complements and drives the action really great. Therefore the decision to talk about RESHOOT early was totally right. Reactions like yours were forseeable and unavoidable, as the Internet usually is not the patient type of guy.
Please never forget we are talking homebrew project I am doing in my sparetime while taking care of my family and my job. Please don´t expect public relations work on a level with a professional production worth thousands or millions of Euros. But please expect a game as playable as good professional Amiga productions in the 90s. I´m pretty sure you´ll like what you see when a first video is published.
Last edited by buzzybee; 28 October 2015 at 12:14.