View Single Post
Old 19 October 2015, 19:08   #85
Mrs Beanbag
Glastonbridge Software
Mrs Beanbag's Avatar
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by matthey View Post
That is because FPS type games have taken over.
it's not just that. it's because now that every computer and console is capable of rendering as many texture mapped and fully shaded triangles as there are pixels on the screen, at 60fps in 24-bit truecolour 1080p, there is really nothing visual to distinguish between the output of an XBox One from a PS4 or a PC. Any game that is produced for the different machines can use exactly the same assets and look identical on all of them.
Mrs Beanbag is offline  
Page generated in 0.03929 seconds with 10 queries