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Old 11 October 2015, 22:11   #1
eXeler0
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Join Date: Feb 2015
Location: Sweden
Age: 43
Posts: 1,419
Godot 2d engine...

Would a 68k port of the 2d part of the Godot engine (link below)...
http://www.godotengine.org/projects/godot-engine
...be feasible if the target was 060 or Apollo-core only?

Before we talk crowdsourcing , how much work to get it working? (Ballpark figure) Are there better/wiser alternatives? If so, what are they?
Game-Editor?
http://game-editor.com/Main_Page
Further development of BlitzBasic2x?

Edit:
For the record, I'm talking about creating an 68k Amiga OS "build", not actually porting the Editor environment.

Last edited by eXeler0; 12 October 2015 at 02:21.
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