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Old 03 October 2015, 16:20   #71
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Originally Posted by Nostromo View Post
I think that the best option out of this if possible is to have a scandoubler that outputs at an HD resolution such as 720p or 1080p at 50hz, achieving 100% compatibility with all PAL TVs. Then the picture is displayed in 4:3 format framed, with pixel size multiplied for a few times as long as it fits in the displayed resolution!

For example, if a game has 200 pixels in height resolution, the picture when displayed in 720p would be multiplied for 3... displaying 600 pixels in height. The remaining 120 pixels will be split - 60 pixels top and 60 pixels bottom frame. In case 1080p picture would be multiplied by 5 and you'd get 40 pixels on top and another 40 pixels for frame.

Who is going to do this
If we're daydreaming, can we have an AMD mobility chip, RTG graphics and native modes scaled with 3D hardware acceleration?
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